DevLog #04: The Chrono-Stabilizer & Biometric HUD
📡 The Command Tier Breach: Technical Overview
As Dr. Grant stands before the blast doors of Sector 45, the underlying engine of Krebsville Nights has undergone a massive architectural overhaul. To survive the high-hazard environment of the hospital's "Brain," we’ve integrated a triad of cloud-tier technologies.
🕒 1. The Neon Time-Machine (Database Branching)
We have moved the core game state to Neon.tech. Unlike a standard database, Neon allows for Database Branching.
The Quick-Save Protocol: Before any major decision, the system now "snaps" a copy of the entire database.
Why it matters: If a stealth roll results in a Natural 1, we can "rewind" the timeline to a specific branch, restoring Dr. Grant's 3,622 credits and 39 Time Tokens instantly.
💓 2. The Biometric Heartbeat (Supabase Realtime)
The HUD (hosted on Replit) is now live-linked via Supabase.
The Heartbeat: A constant green pulse on the screen confirms the connection to the "Nervous System" is active.
Red Alert Mode: If the Hazard Level spikes to 5 in our Google Colab logic, the Supabase Realtime broadcast triggers a CSS "Red Alert" glitch across the entire interface.
🛡️ 3. Sentry Diagnostics (Black Box Recording)
We’ve installed Sentry using the Standard Python framework.
Breadcrumbs: Sentry tracks every move—from Master Key insertions to Combat Rolls.
Failure Analysis: If the "Brain" (Colab) or the "Eyes" (Replit) glitch, Sentry captures a forensic report so we can patch the reality-tear before the next session.
🚪 What’s Next: The Friday Night Shift
The stage is set. The tech stack is green across the board. On Friday night, we execute the Command Tier Diagnostic and begin the final push toward the Director’s Office.
Current Status: * Location: Sector 45 Threshold
Hazard Level: 3 (Stable)
System Status: [ALL ENGINES NOMINAL]
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